Made some sketches for the SHMUP game i'm currently working on
Hungry Cookies
Tuesday, April 2, 2013
Wednesday, March 13, 2013
Particle explosions
Control updates. From this moment ship's fire direction is controlled with inertia, so you can hit enemies in all corners of the stage without moving too much. And yeah, particle explosions were added!
Monday, March 11, 2013
SHMUP update
Here I recorded a little video to share my progress in making of SHMUP
Video recorded with Open Broadcaster Software. It's very nice and fast tool.
Video recorded with Open Broadcaster Software. It's very nice and fast tool.
Friday, March 1, 2013
The Game
Hi there! I'll try to write my blog posts in english since now, so more people would be able read them :)
The Game. By today i have a bulletPool system that check for enemies hit and kill them :D That's awesome, but... it's all i have :(
I need to make bullets fly in particular direction, depends on player position, and make moar enemies. And different attack types, and different spawn types, and different bonuses, and different bullets and... and... a lot of work though...
Hope on soon update :D
The Game. By today i have a bulletPool system that check for enemies hit and kill them :D That's awesome, but... it's all i have :(
I need to make bullets fly in particular direction, depends on player position, and make moar enemies. And different attack types, and different spawn types, and different bonuses, and different bullets and... and... a lot of work though...
Hope on soon update :D
Wednesday, February 27, 2013
Haxe + NME
Решил попробовать NME и Haxe в качестве основы для разработки своих игр. Haxe - молодой (хоть уже и с v3.0 Release Candidate) язык с кучей фич, позволяющий компилировать под множество платформ. Связка же с NME дает возможность делать это легко и не принужденно - хочешь под Flash, а хочешь под Win, Mac, IOS, Android и HTML5.
На данный момент я только разбираюсь в прелестях этих инструментов, но уже обнаружил легкую и удобную библиотеку nme-tilelayer, которая организует работу с низкоуровневым API рендеринга и дает подобие экшнСкриптового displayList.
Сейчас думаю над аркадной стрелялкой с хитрым управлением. Даже не знаю что в итоге выйдет, но не хочу затягивать и делать что-то очень мудреное,что никогда не увидит свет. Уже столько "попыток" накопилось, аж стыдно не закончить ни одну :)
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